Copy of Temple of Distortion
Temple of Distortion
The Temple of Distortion is based on the idea of exploring emotion as an architectural driver. In this case it was the emotion of laughter, more specifically explored through ideas of distortion to evoke laughter.
The idea that distortion could evoke laughter was based on the architectural precedent of fun houses. But also observing peoples interaction with their distorted re ections in the body panels of cars, and peoples reactions to seeing caricatures of themselves.
Set in a small residential park adjacent to an elementary school and playground the temple was designed for young children as well as adults. The structure offers various levels of interaction and interpretation based on the mindset of the viewer in the moment.
Fundamental concepts from the design of scared spaces were reinterpreted and abstracted to create an amorphous space that would evoke the same phenomenological effects. There were three main components extracted from sacred spaces that were fundamental to designing the experience of this space; a nal destination, the journey to that destination, and the architectural elements that were common to all sacred spaces. The destination could be interpreted as a center, alter or shrine. The journey is the procession into the de ned sacred space. Lastly, the architectural elements were sculptural forms, the use of repetition and the manipulation of architectural scale.